We're hiring!

GameCake is building the first Connected TV gaming platform. It encompasses innovative new content, next-generation technology, and game publishing services. Our goal is to create experiences that truly bring people together in their living rooms, in ways that few other companies are able or willing to do. We're building our own games, and we'll soon be using our infrastructure to empower other developers to succeed on TV.

We need top tier talent to join us in our quest to conquer the only remaining blue ocean space in games, and beyond. Everyone that works at GameCake is highly skilled in their field, and we place a strong emphasis on multi-disciplinary talent and growth in different areas of expertise. We provide users with top-tier experiences through a combination of robust game design, highly usable UX, and high caliber performance. Most importantly, we believe that our customers are people first, and treating them like so is critical to our success.

Come work with us in our lovely Downtown LA offices, unless the position says Remote OK, in which case feel free to work from wherever you want. You might miss out on the free breakfast, though. We offer competitive salaries, unlimited PTO, and great benefits (for eligible full-time positions).

Click here to apply.

Principal Engineer (Full-Time, Permanent)
Chief architect of GameCake Networking, gatekeep/integrate 3rd party SDKs, and lead of expansion to new platforms.
Mobile Services Engineer (Contract/Freelance) - Remote OK
Integrate and maintain critical 3rd party SDKs and plugins, like analytics, ads, monetization, customer support, and more.
Game Quality Assurance Tester (Part-Time, Ongoing)
Test, analyze, and document issues with upcoming game releases to help development teams prioritize their work.
Illustrator & Graphic Designer (Contract/Freelance) - Remote OK
Design high-quality user interface graphics and create compelling digital illustrations for our games.
Emojineer a.k.a. Content Designer (Part-Time, Ongoing)
Design new game content by brainstorming trivia, creating emoji mappings, and thorough playtesting.